![]() ![]() ![]() Development began in 2003, taking approximately 2 and a half years to finish. The development team consisted of approximately 15 people as well as some external workers assisting. Mazes of Fate was developed by Argentinean developer Sabarasa for the Game Boy Advance and directed by Javier Otaegui. The dungeons are the primary area where battles are fought, the overworld is a hub which leads to dungeons and civilized locations, and civilized locations often act to advance the story and purchase and sell items. The game has three different types of areas the player can explore - dungeons, the overworld, and civilized locations. In addition to the original three characters, he or she can also play as a Priest, an Assassin (an agile warrior using mostly daggers and knives), a Valkyrie (a different type of warrior specializing in two-handed and ranged weapons), or as an alternative type of Warrior specializing in two-handed weapons. In the DS version of the game, the number of pre-generated characters player may choose from is increased to seven. The Warrior's abilities are tilted towards power, the Rogue's abilities are tilted towards speed and thief-related abilities, and the Mage's abilities are tilted towards magic and spells. When the player starts the game, he or she can either choose from three different pre-generated characters - a Warrior, a Rogue, and a Mage - or create a custom character. It bears similarities to older games in its genre, including Eye of the Beholder. Mazes of Fate is a real-time first-person role-playing game in which the player takes controls of up to three characters. Traveling with the protagonist are potentially six allies, who gradually get recruited, or ask to join the adventurers. One party of adventurers take it upon themselves to fight back "against overwhelming odds" so that humanity is not sentenced to a fate "that may be worse than death." The ancient gods, disgusted by humanity’s pride, intend to wipe mankind out and replace it with a new, more submissive race of goatmen, but this plan is not unavoidable. The dark fantasy world where the story is set is soon to be facing divine punishment. A major bug in the DS port removed the challenge of combat by making nearly all enemies killable before they can approach the player and start counterattacking. It improved on the original by fixing bugs present in the original, introducing a 3D engine in dungeons as a replacement of fake-3D, adding new secret areas in dungeons, and including new dungeon maps. Ī reconversion, titled Mazes of Fate DS, was released for the Nintendo DS on Jin Europe and on Septemin North America. The Game Boy Advance version was released in North America on December 12, 2006. Mazes of Fate is a first-person role-playing video game developed by Argentinian studio Sabarasa and published by Graffiti Entertainment for the Game Boy Advance and the Nintendo DS. ![]()
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