![]() So far, Civilization V has received positive reviews. A region's borders also expand more realistically, favoring more productive terrain, and the concept of roads has changed. In addition, maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. Military units can no longer stack, and cities can defend themselves by firing directly on nearby enemies. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage. ![]() ![]() It is based on an entirely new game engine with hexagonal tiles instead of the square tiles used in previous iterations. In Civilization V, players develop a settlement from prehistoric through futuristic times on a procedurally-generated map, achieving various victory conditions via research, diplomacy, expansion, economic growth, as well as government and military conquest. Before diving into the benchmark results, we'll at least provide some brief background information on what Civilization is all about, along with what's new in the franchise's latest entry. Unfortunately, turn-based strategy games are not our cup of tea so we'll avoid commenting on the gameplay, focusing instead on how the game performs when using various GPUs and CPUs. ![]() Those mechanics often lead people to criticize the genre, and several games have tried to address these concerns by limiting micromanagement. Games can take a long time to complete as the amount of micromanagement needed to sustain an empire scales as it grows. Published by 2K Games, Sid Meier's Civilization V is a classic example of what many like to call a "4X" game, as players manage an empire where they "explore, expand, exploit, and exterminate."ĤX games are noted for their complex gameplay, with emphasis placed on economic and technological development, as well as a range of non-militaristic paths to supremacy. The fifth installment of Firaxis' popular turn-based strategy series was launched last Friday, September 24, and we've decided to greet the title with a battery of tests. ![]()
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